Often, a Super shotgun blast towards its head can interrupt the baron in the midst of its attack. It is common for the baron to blindside the player by using a ground slam attack to move from a lower to a higher platform. All three modes can be easily avoided by strafing around the baron in a circle. While the nature of this entity is unknown, it must be presumed that as the Royal Guard’s power has significantly increased, so too has the power of their master.The baron has three modes of attack - A melee strike, a ranged green fireball (sometimes charged), and a ground slam to rapidly close distance. Tablets, retrieved from the Great Steppe in the UAC Automated Survey of 2143, suggest that the Barons of Hell are the current Royal Guard of the unknown dark lord of the fourth age. In the doomed Project Lazarus Manned Expedition (MTC 2145/128) it is believed that most of the explorers were set upon by Barons of Hell, though the details are unclear.
Barons, larger and faster than their lesser brothers, also possess the ability to generate Hell-energy fireballs which can be hurled at a target. It is clear that Barons are ferocious fighters with a bloodlust unparalleled by any other demon. Details regarding their behavior and physiology are therefore limited. They rarely leave Hell, and no Baron of Hell has yet been captured by any of the Tethering Operations. The Baron of Hell is the highest demon among the order of the Hell Knights. He has a pink upper body with a build similar to that of the Hell Knight from Doom 3. It first appears in Kadingir Sanctum.Īs in the first Doom, a Baron takes the appearance of a muscular, goat legged demon with slightly tan legs and hooves. The Baron of Hell is a powerful, high-ranking hell monster that appears in Doom (2016).